Real-time computer graphics

Results: 213



#Item
131Software / OpenGL / Virtual reality / Video game development / Graphics hardware / GPGPU / Skeletal animation / Rendering / Cg / Computer graphics / 3D computer graphics / Computing

EUROGRAPHICS[removed]E. Gröller and L. Szirmay-Kalos (Guest Editors) Volume[removed]), Number 3 Real-Time Weighted Pose-Space Deformation on the GPU

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Source URL: graphics.usc.edu

Language: English - Date: 2006-05-30 17:40:57
132Data transmission / Endianness / Metaphors / Tropical Rainfall Measuring Mission / Df / Graphics Interchange Format / Fortran / Field / Computing / Graphics file formats / Computer memory

IPWG Algorithm Documentation for 3B41RT George J. Huffman 28 January 2013 Real-Time TRMM VAR (Version 7 3B41RT)

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Source URL: cawcr.gov.au

Language: English - Date: 2013-01-29 20:25:27
133Stereoscopy / Image processing / Computer vision / 3D imaging / 3D computer graphics / Stereo cameras / Correspondence problem / Image resolution / Image rectification / Imaging / Optics / Vision

Real-time Terascale Implementation of Tele-immersion Nikhil Kelshikar1 , Xenophon Zabulis 1 , Jane Mulligan4, Kostas Daniilidis1 , Vivek Sawant2 , Sudipta Sinha2 , Travis Sparks2 , Scott Larsen2 , Herman Towles2 , Ketan

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-03-13 08:56:01
1343D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-11-11 11:06:16
135Imaging / Optics / Segmentation / Graph cuts in computer vision / Optical flow / Active contour model / Video tracking / Object recognition / Edge detection / Computer vision / Image processing / Vision

Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow Jonathan Mooser∗ Suya You†

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Source URL: graphics.usc.edu

Language: English - Date: 2008-01-27 20:52:36
136Mesh generation / Triangle geometry / Symmetry / Tessellation / Delaunay triangulation / Polygon mesh / Computer graphics / Triangle mesh / 3D modeling / Geometry / 3D computer graphics / Triangulation

EUROGRAPHICS[removed]M.- A. Otaduy, O. Sorkine Short Paper Adaptive Remeshing for Real-Time Mesh Deformation Marion Dunyach1,2 , David Vanderhaeghe2 , Loïc Barthe2 , Mario Botsch1

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Source URL: www.irit.fr

Language: English - Date: 2013-01-30 06:21:20
137Virtual reality / OpenGL / RenderMan / Shader / Deferred shading / Shading language / Rasterisation / Rendering / Software rendering / Computer graphics / Shading / 3D computer graphics

Real-Time Programmable Shading Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang Department of Computer Science University of North Carolina Chapel Hill, NC[removed]

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-23 14:52:46
138Computer graphics / Computer vision / Graphics hardware / Linear algebra / Virtual reality / Hough transform / Edge detection / Homogeneous coordinates / Line / Algebra / Image processing / Mathematics

Real-Time Detection of Lines using Parallel Coordinates and OpenGL Mark´eta Dubsk´a∗ Graph@FIT Brno University of Technology Jiˇr´ı Havel†

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Source URL: medusa.fit.vutbr.cz

Language: English - Date: 2011-06-21 09:23:10
139Texture filtering / 3D computer graphics / Mipmap / Image processing / Texture mapping / Rendering / OpenGL / Segmentation / Anisotropic filtering / Computer graphics / Computing / Software

To appear in CVPR[removed]Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-11-11 10:50:03
1403D computer graphics / Video game genres / Video game design / Visual effects / Game engine / Platform game / Real-time strategy / 3D modeling / Game artist / Video game development / Software / Digital media

Microsoft Word - IGDA Newsletter_January2014.docx

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Source URL: newsletter.igda.org

Language: English - Date: 2014-07-15 14:06:20
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